How to Play Approximately Up
Approximately Up is a space sandbox builder about bolting parts together, taking off, crashing, and rebuilding better. Here is the core loop and what to know before your first launch.
The core loop: build, crash, rebuild
The official description sums up the loop in three words — build, crash, rebuild. Everything else follows from it.
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Start small
Assemble a ship from whatever parts bolt together long enough to fly. You do not need a perfect design to begin — you need something that lifts off.
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Mount thrusters and cables
Giant thrusters get you moving; cables and every part in between connect your build. Expect the layout to be messy at first.
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Test fly
Take off and see what holds. The first flights are experiments, not polished flights.
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Crash (it happens)
Crashes are part of the loop. The official pitch treats them as expected — debris is a lesson, not a failure.
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Rebuild smarter
Use what you learned to rebuild. Each iteration teaches you which parts hold and which combinations fly.
What the game officially promises
From the official Steam description:
Explore new planets in co-op multiplayer with your fully modular spaceship.
Mount giant thrusters, annoying cables, and everything in between.
Complete wild missions and face the dangers of space.
Play solo or with a crew — and argue with your crew, as the official pitch puts it.
Beginner FAQ
Is Approximately Up multiplayer?+
Do I need to know engineering to play?+
Is there a demo?+
Can I play on Steam Deck?+
What we still need to verify
Specific planet names, mission names and detailed mechanic guides (blueprints, wiring, radar, time rewind) are not yet verified against official sources. We mark them as unverified and update this page as official information becomes available.